Summary
Versatile software engineer with 4+ years of experience developing high-performance applications in C++, Java, and C#. Proven track record of designing and optimizing infrastructure, enhancing XR experiences, and driving innovation in VR and mobile development. Adept at streamlining workflows, debugging complex systems, and collaborating cross-functionally to deliver intuitive, user-centric solutions. Passionate about emerging technologies, API development, and performance-driven development. Recognized for a solutions-oriented mindset, adaptability, and a commitment to continuous learning.
Key Strengths
- Software Architecture & Infrastructure Design
- API Design & Optimization
- XR (Virtual & Augmented Reality) Development
- Developer Tooling & Workflow Automation
- Performance Profiling & Debugging
- Cross-Platform Development
- Agile Development & Sprint Planning
- Rapid Prototyping & R&D
Technical Proficiencies
- Native Android Development (Java, Kotlin, C++)
- Unity & C# Game Engine Programming
- Advanced Git / GitHub
- Python
- JavaScript
- MySQL
Professional Experience
Reality Labs, Meta Platforms (July 2022 - November 2023)
Software Engineer (L4) - Developed communication features in Meta’s VR OS, fixed cross-functional bugs, and led sprint planning.
- Built an experimental VR calling feature from scratch.
- Updated internal testing utilities for new calling features.
- Extended unit testing, monitoring, and bug detection for avatar calling.
The Yarn Corporation (December 2018 - July 2022)
Senior XR Software Engineer - Developed Driftspace, an immersive VR platform, and managed sprints.
- Created app components for media importing and interactive environments.
- Integrated VR & web apps with a custom Meteor-based server.
- Built service projects with 3D environments & gamification features.
Ci2 Lab, University of Southern Maine (April 2016 - December 2018)
Student Researcher - Built VR applications with Unity and mobile apps with Java.
- Developed a VR art piece displayed at the Institute of Contemporary Art.
- Researched VR’s viability as an educational tool.
- Helped create an Android art therapy app.
Education
Bachelor of Science in Computer Science, University of Southern Maine, 2019