Justin O'Malley

Software Engineer

Summary

Software engineer with over 5 years of experience building reliable, performance-critical systems in Java, C++, and C#. Skilled in designing and maintaining infrastructure for real-time features, debugging complex system behavior, and developing internal tools that scale with growing platforms. Experienced in contributing to production codebases, cross-team collaboration, and agile delivery cycles across both consumer-facing applications and internal system components.

Key Strengths

Technical Proficiencies

Professional Experience

Independent Contractor (Wellness Technology Client), Remote (January 2025 - April 2025)

Full-Stack Software Engineer - Designed and built a full-stack React/Django web application to manage user onboarding, treatment customization, and device integration for a wellness technology client.

Reality Labs, Meta Platforms (July 2022 - November 2023)

Software Engineer (L4) - Contributed to Meta’s VR operating system with a focus on real-time communication features, performance-critical C++ systems, and internal tooling to support reliability at scale.

The Yarn Corporation (December 2018 - July 2022)

Senior XR Software Engineer - Led XR engineering efforts for Driftspace, a Unity-based VR platform focused on immersive media authoring, social engagement, and real-time collaboration.

Ci2 Lab, University of Southern Maine (April 2016 - December 2018)

Student Researcher - Developed Unity-based VR and Java-based mobile applications in a collaborative research lab, contributing to educational tools, experimental art installations, and therapeutic media projects.

Education

Bachelor of Science in Computer Science, University of Southern Maine, 2019