Justin O'Malley

Software Engineer

Summary

Versatile software engineer with 4+ years of experience developing high-performance applications in C++, Java, and C#. Proven track record of designing and optimizing infrastructure, enhancing XR experiences, and driving innovation in VR and mobile development. Adept at streamlining workflows, debugging complex systems, and collaborating cross-functionally to deliver intuitive, user-centric solutions. Passionate about emerging technologies, API development, and performance-driven development. Recognized for a solutions-oriented mindset, adaptability, and a commitment to continuous learning.

Key Strengths

Technical Proficiencies

Professional Experience

Reality Labs, Meta Platforms (July 2022 - November 2023)

Software Engineer (L4) - Developed communication features in Meta’s VR OS, fixed cross-functional bugs, and led sprint planning.

The Yarn Corporation (December 2018 - July 2022)

Senior XR Software Engineer - Developed Driftspace, an immersive VR platform, and managed sprints.

Ci2 Lab, University of Southern Maine (April 2016 - December 2018)

Student Researcher - Built VR applications with Unity and mobile apps with Java.

Education

Bachelor of Science in Computer Science, University of Southern Maine, 2019